Wed. Apr 17th, 2024

The middle gamebiz analyzed the index of active players in the video game for smartphones GODDESS OF VICTORY: NIKKEfour months after its launch and after having collaborated with the franchise of Chainsaw Man. How did the number of active players change through this collaboration?

In smartphone gaming, collaborations with renowned multimedia franchises are an excellent tactic for high grosses and new active players. These collaborations not only reward players who already use the video game, but also make possible the arrival of new users. According to the report, the collaboration between GODDESS OF VICTORY: NIKKE and Chainsaw Man It was announced on February 15. This is an original work of the Weekly Shōnen Jump, making it an extremely popular franchise among teens and young adults. A week later, the collaboration event was held between February 22 and March 15, adding to the characters “Makima“, “power” and “Himenoas well as additional stories and themed scenarios. Now, reviewing the results, In the week beginning February 13, GODDESS OF VICTORY: NIKKE added 28,000 new players, doubling the number from the previous week. Additionally, 78,000 players who had left the app returned in this period. Then, In the week beginning February 20, when the collaboration began, there were 53,000 new players and 85,000 returning players., for an increase of almost 140,000 new players. After that, During the collaboration period, more than 50,000 new players were added every week, and it can be safely said that the collaboration was a success.. However, it can be noticed that the number of active players during the collaboration period did not tend to increase, but rather began to decrease after the second week. As a result, the decline did not stop, and in the week of March 20 after the end of the collaboration, the number of active users finally dropped below the numbers at the start of the collaboration.

So, it is concluded that the collaboration did not help at all, especially since it failed to increase the number of retained active players. (i.e. they continued to play after the collaboration period ended). This is not precisely because of the franchise of Chainsaw Man, but it seems that the video game, by itself, did not end up enchanting the players who had arrived or those who had returned. Of course, this got attention on comment boards: “Well, it’s a bad game, to be honest.” “Well, it didn’t increase much even during the collaboration to begin with.” «If it is a good video game, users will stay. But if not, then it’s not the collaboration’s fault.” “In fact, the number of players decreases. Nothing less was expected of Chainsaw Man.” “Is there anything Chainsaw Man has done right these past few months?” “Chainsaw Man fans are penniless kids, did you expect profit by collaborating with this franchise?” “Don’t be surprised, it’s a franchise that only has fans with no money. They couldn’t even buy a few simple Blu-rays.” “Obviously, Chainsaw Man fans don’t have money to spend. They even read their manga for free on Shonen Jump Plus because they can’t afford a magazine.” “Wow, now ‘destroy a smartphone video game’ is added to the Chainsaw Man ‘achievement’ series.” “Well, the number of players depends on whether the game is good or bad, not on collaborations.” “Well, there are only 1,735 fans willing to spend money on Chainsaw Man. No surprise.” “If it didn’t increase at all, then it was Chainsaw Man’s fault, but if it increased and then decreased, then it’s the game’s fault.” “No question, it’s a shitty game collaborating with a franchise full of shitty fans.” “GODDESS OF VICTORY: NIKKE is a game without any charm, and it’s not like the girls in Chainsaw Man have attractive female characters on the level of the girls in the game.” Fountain: Yaraon!

By deepak yadav

Dk is a writer who specializes in news articles. he has been writing on for over one years, and during that time she has written over 100 articles on various topics ranging from politics to entertainment. Her goal as an author is to provide readers with the latest news stories while also providing her own opinion on them.